Jun. 8th, 2022

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Jun. 8th, 2022 03:50 pm
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Wilhelm
Young Royals
— BASICS —
Crown Prince Wilhelm of Sweden
FULL NAME
19
AGE
Young Royals
CANON
end of season 1
CANON POINT
Kath
PLAYED BY
The Tower
Thorne
★★★★☆☆☆☆☆☆
N/A
TITLES
Castle Thorne
RESIDENCE
— FIRST IMPRESSIONS —
APPEARANCE Wilhelm stands at 6'0" and has a lean, athletic build. Twiggy limbs, ropy muscles. Brown eyes, light brown hair that flops in his eyes a lot, slightly crooked front teeth. The battle with acne is ongoing. He has a mole on his right cheek and a small faded scar along his left cheekbone, as well as golden freckles on his face and shoulders as a remnant of event 18. He also has a tattoo on his right bicep: two frogs climbing up a fern, inked in black with greyscale shading. The ink glows in the dark.
CLOTHING His Abraxan wardrobe consists of plain but fine-spun shirts or tunics, baggy pants, and mid-calf boots. In cold weather, he'll add a sweater, jacket, or cloak. He gravitates toward greens and blues, but lately he's expanded to flashes of purples, pinks, brighter hues. He's less reluctant to stand out a bit with decorative detail like embroidery or patterns. He has also gotten in the habit of painting his nails.
DEMEANOR He can come off as aloof due to his introverted nature. Without really intending to do so, he tends to carry himself in the prim manner of one who has been trained in manners from an early age. Contrasting this polished image, his anxiety manifests in an array of tics such as chewing his fingernails, picking at his fingers, or fidgeting with his hands. He also frequently touches his hair, crosses his arms, or puts his hands in his pockets.
AURAL His voice falls in the middle range, and he can switch between formal and informal modes of speech as the occasion demands. Voice sample 1: awkwardly flirting with Simon. Voice sample 2: calling out his cousin August.
OLFACTORY Soap and Teenage Boy Musk. He's too broke for cologne.
— SKILLS —
RowingThe world's bougiest sport may have practical application in a world that hasn't invented the steam engine.
EquestrianismPart of the elite privileged kid starter pack.
Public speakingComes with the cool side effect of possibly throwing up.
— RUMORS —
  • Isn't he that kid who used to light things on fire? It looks likes he's gotten a better grasp of magic.
  • He seems awfully close with Lucifer. Shame, a nice lad like that...
  • Just terrible luck in love. He might be cursed.
— HAUNTS —
  • The castle grounds: He can be found training with Kyle in the early morning. He often practices magic here too, or just wanders around.
  • The Winking Cauldron: A favorite hangout spot for drinks and snacks.
  • The Mute Lute: Another favorite hangout spot for drinks and live music.
  • The castle city: He has upgraded from odd jobs to official courier work for the castle.
  • Nott: His courier route takes him here..
— ITEMS —
  • Enchanted log: With the correct incantation, the log will spring to life with a soft white flame and miraculously not burn anything that it happens to be sitting on. The ambient heat and light from the log will be able to accommodate a small room on its own. It will turn off with the same incantation but in reverse.
  • Pendant: Grants passage to and from Nocwich.
  • Protective bracelet: Provides resistance against elemental magic. A gift from Jesper.
  • Wooden brooch: The runes carved into it create an energy shield when activated with the right incantation. A gift from Lucifer.
  • Knife: A gift from Kyle.
  • Wind chimes: Enchanted to encourage peaceful sleep. A gift from Wanda.
  • Glass frog figurine: Styled after the frogs that live in the magma pools of the Nether. Custom-made by a Draconae merchant.
  • Wooden frog figurine: Carved by Rhy.
  • Frog mask: Part of his costume for the masquerade in the Feywilds.
  • White crystal pendant: A gift from Kelson.
  • Black crystal pendant: Formerly Kelson's. A gift from Wilhelm.
  • Letters: From the families of victims recovered on the island.
  • Fishing lures: Durable, made in Nott.
— MAGIC —
  • Fire Elemental Magic: He can create a flame in his hand roughly equivalent in size and intensity to a torch. The flame can be transferred to objects that would normally be flammable, used as a projectile weapon, and made to grow. Additionally, he can manipulate existing non-magical flame to the same effect.
  • Dispel Anxiety: He can transfer his anxiety to a target he can see within 30 feet. A target with strong mental fortitude could resist the effect (i.e. Wisdom saving throw).
  • Darkness: He can conjure magical darkness that spreads from a point of his choice in a 15-foot radius sphere. Only the caster can see through the darkness, and only magical light can illuminate it. However, characters with heightened senses may be able to see through it with difficulty.
  • Protective Shell: He can encase his body in protective crystals. His shell will last 10 minutes to begin with but this may be extended with practice to a couple of hours. Once it "shatters" or takes enough damage to break, it can't be reapplied for 24 hours. It can only be used on one individual at a time.
— OUT OF CHARACTER —
Kath · she/her · CST · kathbo#4902 · [plurk.com profile] whaleen

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Jun. 8th, 2022 03:52 pm
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